CONTENTS

 

ACKNOWLEDGEMENTS

 

1.                  INTRODUCTION

 

2.                  ARCHITECTS¡¦ VISIONS OF FUTURE CITYSCAPE

 

3.                  PAST PORTRAIT OF FUTURE CITYSCAPE IN MOVIES

 

(a)   METROPOLIS

(b)   THINGS TO COME

(c)    BLADERUNNER

(d)   GHOST IN THE SHELL

(e)   MINORITY REPORT

 

4.                  CONCLUSION

 

5.         BIBLIOGRAPHY

 

 

 

WEB PUBLISHING

This dissertation will be published on the following website:

http://www.geocities.com/yuewailam/dissert/dissert.htm
ACKNOWLEDGEMENTS

 

I would like to express my gratitude to all those who have encouraged and supported me in preparing this dissertation. Particularly to my supervisors, Dr. Lynne Distefano and Dr. Lee Ho Yin for their clear directions and encouragement. Thank you!

 


1.          INTRODUCTION

 

Title

Reality fringe: Vision of future cities from Metropolis to Minority Report

 

Focus

Movies depicting future cities draw ideas from literature, paintings, social context and architectural theories, etc. Yet for the visual proposals, the contemporary cityscape and the architects¡¦ visions would be the major inspiration. This paper shall focus on the effect of architects¡¦ visions and the contemporary cityscape on movie set design. Is movie a true re-presentation of them or a complete re-construction? How does movie keep in pace with the advancing theories? What are the significances of these movies?

 

Issue

Numerous studies on the relationship between movie and architecture were conducted before. However very little research covered the aspect of future cityscape. In the last decade, Asian cities, especially Hong Kong, are hot models of future metropolis depicted in quite a number of movies. So why? Unique aesthetic of hyper density? Rapid urbanization? If these are the reasons, how true are the qualities conveyed? This paper tries to generate a critical perspective of the use of contemporary cityscape, architecture and the architects¡¦ visions in movies. The choice and expression of architecture in the movies and the idea of future would be studied.

 

Theoretical Basis

With Thomas More¡¦s Utopia came the quest of what the world should be. During the Futurist Movement, Architect Antonio Sant¡¦ Elia showed us what the future could be in his writings and drawings, ¡§We must invent and rebuild ex novo our modern city like an immense and tumultuous building site, active, mobile and everywhere dynamic, and the modern building like a gigantic machine.¡¨[1] In depicting a creditable future, movie also played an important role. It helped laymen visualize and relate themselves to the visions of a futurist city. By investigating the relationship of the two, we would be able to construct a more complete understanding of how people apprehended our future cities.

 

Hypothesis

Metropolis, produced in 1927, drew inspiration from Antonio Sant Elia¡¦s 1914 design of traffic incorporated architecture. In Minority Report, produced in 2002, such design was adopted again. This paper tries to prove that the contemporary cityscape and architects¡¦ visions have long been the major sources of inspiration for movies depicting future cities.

 

Methodology

Architects have generated endless visions of ultimate cityscape from their own values and wishes. Movie as a powerful form of mass media opens up extensive discussions and critiques of these visions. From 1920s to 2002, five influential movies are selected for study. Through a conceptual breakdown, an analysis of the ingredients and rules that made up the futurist cities, we will investigate how the movie set design of future cities is related to architects¡¦ theories and visions.


2. ARCHITECTS¡¦ VISIONS OF FUTURE CITYSCAPE

Fig.1

Cite Industrielle by Garnier, 1908.

Fig.2 Citta Nuova by Sant¡¦Elia, 1914.

                         Fig.3 Ville Contemporaine by Le Corbusier, 1934.

¡§As the ancients drew the inspiration for their art from the elements of nature, so we, being materially and spiritually artificial, must find this inspiration in the elements of the immensely new mechanical world which we have created, of which architecture must be the finest expression, the most complete synthesis, the most efficacious artistic intelligence.¡¨                                                                          _____Antonio Sant Elia, 1914[2]

The Industrial Revolution had taken the traditional city beyond its limits and initiated architects to divert their attention and effort to the planning of a metropolis. Industrialization itself has even become the generating concept for modern city planning.

 

One of the significant early future city visions was generated by Tony Garnier in 1908. He believed that future cities would all be industrial organized in the principle of separate function zoning and in the spirit of socialism. At roughly the same time, the Italian Futurist architects identified ¡§speed¡¨ as the new beauty of the world. In 1913, Antonio Sant'Elia designed a future metropolis for the Citta Nuova. The metropolis had terraced skyscrapers with their internal structures exposed and elevator shafts separated from the main structural body. Grand traffic routes and bridges intersected the skyscrapers at various levels. In 1934, based conceptually on Garnier¡¦s Cite Industrielle and aesthetically on Sant¡¦ Elia¡¦s Citta Nuova, the master Modernist architect Le Corbusier designed a complex metropolis Ville Contemporaine. His conviction that the space of modernity was created by destroying everything that was both natural and pre-modern has enormous impact on architects and planners of later generations. Glorifying the Grid space as the symbol of modernism being efficient, rational, and transparent against the ¡§curvilinear, paralyzing and arbitrary¡¨[3] urban fabric of the past, he designed a grid city of skyscrapers in the form of slabs with ample green open spaces in between and a clear separation of vehicular and pedestrian circulation.

Fig. 4 Walking city by Herron & Harvey, 1963.

Fig. 5 Plug-in city by Cook, 1964.

The above images illustrate Archigram¡¦s two main concepts, expandablity and prefabrication.

 

 

 

 

 

 

In 1940s came the World War II. On one hand it created an urgent need of huge scale reconstruction, on the other hand it reinforced people¡¦s optimism in technology and thus kicked off the Megastructure Movement. Megastructure was a concept of integrating all the functions of a city or part of a city into one huge structural frame. Peter Cook, one renowned Megastructuralist, designed the Plug-in city in 1964. The city was one big expandable and adaptable infrastructural skeleton plugged with prefabricated living capsules. However as a way of imposing a formal order on the chaos of cities, Megastructure posed a big question in the feasibility and gradually gave way to Postmodernism.

In 1966, Venturi in his writings accused Modernism of causing the loss of architecture¡¦s associative imagery. It marked the beginning of Postmodernism. Postmodernism was basically the critique of Modernism in its revival of historical detail and the consideration of context and tradition of the site.

In 1995, Rem Koolhaas published his ¡§Generic city¡¨ vision. He looked at Asian cities, like Singapore, Hong Kong, Tokyo, the Pearl Delta Region of China etc, for future city models. He suggested that future cities would lose all cultural identities as a result of the urbanization and globlization at an accelerating speed.[4] To him, city planning will be dead. Everything in the city will be fractal and ad hoc.

Having studied the previous future city visions of architects, I shall in the following chapter look at how these visions were conveyed or re-presented in the movies.


3. PAST PORTRAIT OF FUTURE CITYSCAPE IN MOVIES

(a)        METROPOLIS, 1927

Director                        Fritz Lang

Set designer                  Karl Vollbrecht, Erich Kettelhut, Otto Hunte

Script Writer                Thea Von Harbou

The significance of the movie

Fig.6 Germany in 1920s

Fig.7 Lang¡¦s vision of future in Metropolis.

 

European cities in 1920s were cities filled with high-dense low-rise masonry houses. How striking and innovative the crew of Metropolis was to have produced such a futuristic world of skyscrapers and infrastructure! By illustrating the contemporary anxiety of Industrial Revolution, Metropolis has been the most celebrated masterpiece ever depicting a dystopian future of oppression and exploitation. It is also influential in many other ways:--

¡¨Metropolis is a film of powerfully expressive architectural metaphors, a gallery of contemporary visions.¡¨                                                                                   ____Neumann[5]

¡§This film marks the beginning of an intensive interplay between cinema and architecture. In its most grandiose moments the two fuse to become cinematic architecture, an independent art form.¡¨                                                                    ____Wolfgang Jacobsen[6]

The city in 2026

 

 

 

 

 

 

 

 

 

Fig. 8 The leisure garden

 

 

 

 

 

 

 

 

 

 

 

Fig. 9 The machine

 

 

 

 

 

 

 

 

 

 

 

Fig. 10 The underground workers¡¦ city

Metropolis set in 2026. The planet was one continuous city, which was actually a mega machine. The planet was divided into three levels, above the ground, the machine level and the underground. Above the ground, the city had the ¡§New Tower of Babel¡¨ at the center, a ¡§street-canyon¡¨ of monumental skyscrapers, a Gothic Cathedral, a medieval hut, sports stadium, night clubs and pleasure gardens. The mighty machine was at the middle level. Underground there were workmen¡¦s living quarters, gigantic caves and ancient catacombs.

The vertical connections between different levels were emphasized with layers of staircase, steep tunnels and elevators while horizontal connections were presented by bridges linking different buildings at various levels. [7]

 

Inspiration from contemporary cityscape

Fig.11 New York Night scene

Fig.12 Night scene in Metropolis

 

¡§The buildings seem like a vertical curtain, shimmering and very light, a lavish backdrop hanging against a murky sky, dazzling, distracting, and hypnotizing. It was only at night that the city gave the impression that it was alive: alive the way illusions are alive. I knew that I had to make a film about all these impressions.¡¨

____Lang talking about his Manhattan Trip, 1924.[8]

Though the screen play of Metropolis had been completed long before his trip to Manhattan, the night scene of Manhattan has inspired and concretized the image of his city of the future. Lang was especially obsessed with the overwhelming multitude and the continual movement of the lights on Broadway.

 

Inspiration from architects¡¦ visions

As Lang had received formal architectural training, the design of sets reflected closely the contemporary architectural visions and critiques.

German urban planning vision

He was fascinated by the canyon-like topology of the streets in New York densely packed with skyscrapers. On an overwhelming scale, he adapted it in Metropolis. As a critique of this chaotic and senseless American cityscape, Metropolis presented the German urban planning vision, which has one huge building sitting at the city center as a modern version of medieval cathedral.

Skyscraper incorporating traffic

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fig. 13 Leigh¡¦s Visionary City, 1908.

 

Metropolis depicted an impressive traffic system with numerous bridges connecting different buildings at various levels and traffic arteries running underneath buildings. The concept of incorporating multi-layered traffic into skyscrapers was apparently inspired by Antonio Sant Elia¡¦s Citta Nuova and William Robinson Leigh¡¦s Visionary City as their works were widely acclaimed in the architectural profession at that time.

¡§The gong¡¨

Fig. 14 Gropius¡¦s Monument for the March Dead, 1920-22.

Fig.15 Metropolis¡¦s underground city monument

 

¡§At the central square of workers¡¦ underground city stood a big gong with ramping up base which was to call workers to work. The gong is a symbol of repression. Ironically, this monument is modeled on Walter Gropius¡¦s Monument for the March Dead which had been then criticized heavily politically.¡¨                                                        ____ Neumann[9]

Again Metropolis drew references from contemporary architecture with re-constructed meaning.

Yoshiwara Night club, pleasure gardens & the Gothic Cathedral

Fig.16 Yoshiwara Nightclub in Metropolis

Fig.17 Final reconciliation at Cathedral

¡§The only reference to Expressionist architecture in Germany are to be found in places of vice, such as the Yoshiwara Nightclub and the pleasure gardens¡K¡K It is no coincidence that Yoshiwara, the name of Tokyo¡¦s amusement quarter was chosen; Harbou¡¦s novel contains numerous openly racist allusions to Asians and their nefarious dealings¡K¡K In contrast, the old Gothic Cathedral, where the final reconciliation takes place, clearly identifies the city as German.¡¨                                                                       ____Neumann [10]

Here the filmmakers projected their own values on the architecture and place.


(b) THINGS TO COME, 1936

Director                        William Cameron Menzies

Set Designer                 Vincent Korda, Moholy-Nagy

Script Writer                H G Wells

                                    Based on Well¡¦s novel ¡§The Shape of Things To Come¡¨

The significance of the movie

 

 

 

 

 

 

 

 

 

 

 

Fig.18 United Kingdom in 1930s.

Fig.19 Things To Come¡¦s 2036 city illustrated the Art Deco spirit of the contemporary culture.

 

In 1930s buildings in United Kingdom were mostly heavily ornamented in the styles of Neoclassic, Beaux Arts, Victorian, etc. Echoing the new Art Deco trend in the applied arts, Things To Come depicted a clean, elegant and streamlined future city.

 

¡§As a general rule you may take it that whatever Lang did in Metropolis is the exactly contrary of what we want done here.¡¨                                                                 ____Wells[11]

The movie was the antithesis of Metropolis. Wells rejected Lang¡¦s urban dystopia as outdated and inaccurate. Under his influence, Things To Come was a true visual presentation of the Modern Movement.

The city in 2036

The movie showed the evolution of a city, the Everytown, from 1936 to 2036. For thirty years from 1936, the world was continuously in wars. Everywhere was either in ruins or abandoned as wasteland. Civilization had fallen back almost into barbarism. For the next sixty years, the society was more stabilized and people start mining the mountains for various resources to rebuild the city. Man¡¦s lives were ever since tied with the gigantic mining machine. In 2036, the earth surface returned to Nature with the old Everytown still in ruins. Dug into a mountain, the new Everytown was designed in an Art Deco clean and streamlined fashion. The underground city had glass and white towers extending hundreds of stories down with terraces, walkways, monorails and glass elevators. [12]

 

Inspiration from contemporary cityscape

None. As the city of 2036 was completely underground, there was no existing city for reference.

Inspiration from architects¡¦ visions

Fig.20 Le Corb¡¦s Plan Voisin, 1925.

Fig.21 Mies¡¦ glass skyscraper, 1922.

The formal order of the city was inspired by Le Corbusier¡¦s Plan Voisin for Paris in 1925. In contrast with Metropolis¡¦ dark and massive skyscrapers, Moholy adopted the concept of Mies van der Rohe¡¦s curvilinear glass skyscraper of 1922. The Everytown underground towers were light, minimalistic and glass cladded. The movie was a true and optimistic manifesto of Modern Movement at that time.


(c) BLADERUNNER, 1982

Director            Ridley Scott

Set Designer     Lawrence G Paull, Syd Mead

Script Writer    Hampton Fancher, David Peoples

                        Based on Philip Dick¡¦s novel ¡§Do Androids Dream of Electric Sheep¡¨

Illustrator          Mentor Huebner

The significance of the movie

Fig. 22 Los Angeles in 1980s

Fig.23 Future Los Angeles in Bladerunner

 

Unlike the 1920s Futurists¡¦ and 1960s Megastructuralists¡¦ visions, the Bladerunner¡¦s futuristic city was rooted in the present and invoked the past. The former ones were too romantic that they proposed a brand new world, which disregarded all ancient forms of architecture and history, failing to address any possible cultural and social problems. Recognizing the existence of old buildings, slump areas and depression, the Bladerunner city was comparatively a more creditable visual futuristic manifesto of our age. It was for the first time in Hollywood movie history that Asian cities were depicted as a future model for the West. Moreover, with the artful "retro-fitting" and "layering", Bladerunner achieved an overwhelming visual sophistication unparalleled by any previous sci-fi movies.

 

The city in 2019

¡§The city was getting very dense. Buildings 3000-3500 feet high would have old ten and twenty storey buildings underneath, functioning as service accesses to huge megastructures. Cables and generator tubes, delivering air and waste, would go up outside of the old buildings because they were still there. The street level becomes a service alley to the megastructures towering above.¡¨                                   ____Mead, the Set Designer [13]

Inspiration from contemporary cityscape

Fig.24 Chinatown, Los Angeles

Fig.25 Hong Kong.

Fig.26 Ginza District, Tokyo, Japan

Fig.27 Bladerunner City

Bladerunner city was in the image of an old and dirty ¡§Chinatown¡¨ at the bottom with claustrophobic shadow cast by towers on top. The social structure was reflected through architecture: wealthy people stayed at the top of towers, abandoning streets to a multi racial lower class. The lack of systematic planning was implied by the bizarre traffic jams. Weird colorful light beams, glowing neon lights, huge video screens of a geisha girl ad and a mix of continuous smog, smoke and acid rain altogether generated a surreal and mysterious ambience. It created an aesthetic of decay and ad hoc, exposing the dark side of technology and the process of a city disintegrating. It was indeed a montage of Hong Kong, Los Angeles Chinatown and Tokyo¡¦s Ginza district achieved by the ¡§layering¡¨ technique. [14]

 

Inspiration from architects¡¦ visions

Retrofitting

Fig.28 Cook¡¦s Tricking Tower, 1978-79.

Fig.29 Roger, Piano & Francini¡¦s Pompidou Center, 1977.

Fig.30 The retrofitting facade of Tyrell Skyscraper

 

¡§Things are retrofitted after the fact of the original manufacture because the old, consumer-based technology wasn¡¦t keeping up with demand. Things have to work on a day-to-day basis and you do whatever necessary to make it work. So you let go of the style and it becomes pure function. The whole visual philosophy of the film is based on this social idea.¡¨

____Mead on ¡§retrofitting¡¨ Bladerunner[15]

 

The busy and sleazy cityscape was achieved by ¡§Retrofitting¡¨. This adaptive façade concept was very likely originated from Peter Cook¡¦s Trickling Tower, 1978-79, in which the initially polished megastructure changed their appearance over time. Roger, Piano and Francini¡¦s Pompidou Centre, opened in 1977 and famous for its external infrastructure, had apparently inspired Scott with the idea of ¡§retrofitting¡¨ the façade with services.

 

Tyrell¡¦s office

 

 

 

 

 

 

 

 

 

 

 

 

Fig.31 The grandiose solemn interior space of Tyrell¡¦s office.

 

¡§It was intended to have a ¡§neofascist¡¨ or gothic look to physically strike fear in people.¡¨  ___ Paull, Set Designer

The office of Tyrell, the master creator of androids, signified power. With twenty-foot-high columns and a huge window, Tyrell¡¦s spacious office juxtaposed with the cramped living condition and streetscape of the lower class. Alienated from the public, he ruled his empire from the top of a towering ziggurat.

Sebastian¡¦s and Deckard¡¦s apartments

Fig.32 Bradbury Building

Fig.33 Ennis Brown House

Fig.34 Deckard¡¦s apartment

 

The home of Sebastian, an android engineer, was staged in Los Angeles¡¦s historical landmark Bradbury Building. The architect of Bradbury Building, George Wyman, once admitted that the design inspiration came from Edward¡¦s Bellany¡¦s utopian novel which set in year 2000, ¡§Looking Back¡¨ which featured descriptions of many futuristic commercial buildings. It is a monument of a past tribute to the future.

 

Deckard, the leading character, lived in an apartment skyscraper of a hundred stories. Scott shot the exterior of it at Frank Lloyd Wright¡¦s Ennis Brown House as it had a lot of Maya motifs. The interior was furnished in a Gaudian look. [16]

 

Apparently the presence of the historical landmarks, the buildings in Mayan and Gaudian fashions enhanced the richness of the movie and reinforced the identity of Bladerunner city as a continuation from the past.


 (d) GHOST IN THE SHELL, 1995

Director                        Mamoru Oshii

Set Designer                 Atsushi

The significance of the movie

Fig.35 Kowloon City, Hong Kong.[17]

Fig.36 Ghost in the shell City

 

In Ghost In The Shell, Hong Kong cityscape was glorified as the future city model. By animating the qualities of Hong Kong -- a super high-dense city overloaded with information, sensory, digital and physical etc, the movie succeeded in projecting a vibrant futuristic city and was well received. It was actually a visual manifesto of the dematerialization in Postmodern Movement -- ¡§information of an object is becoming more important than the object itself¡¨[18]

 

The city in 2029

The image of the city was a network society. It was implied physically by the bridge networks and conceptually by the ¡§information networks¡¨. Water was the metaphor of the sea of data, flooding the city. A ferry in the image of Hong Kong¡¦s tram navigated through the scene revealing a ¡§sensory assaulting¡¨ atmosphere generated by the complexity and chaos.

 

¡§The Ghost In The shell city is a world densely packed with information, and I thought that I would express this visually with a mountain-like concentration of signboards that would stand for networks. ¡K¡K In the midst of the profusion of signs and the heat of the messy urban space, the streets are remarkably chaotic. Passers-by, shouts, cars, all kinds of mechanical noises and human "sound pollution," all merging into one, forcing itself into humans' central nervous systems through their ears¡K¡K.Pulled directly into the whirlpool of information through the stimulation of visual and auditory senses, their feelings are henceforth numbed. On the other hand, countless mutually interfering and uncertain data pass through cables at light speed. This is the way informatics continues to expand its domain.¡¨

____Oshii, the Director[19]

Inspiration from contemporary cityscape

Fig.37 Causeway Bay, Hong Kong

Fig.38 Ghost in the Shell city

Fig.39 Sheung Wan, Hong Kong.

Fig.40 Ghost in the Shell city

 

The director had a conviction that Asian cities would become the center of world development and the future city model. Hong Kong with its complexity and richness in every aspect was the most probable one. He depicted the Ghost In The Shell city by a montage of fragmental scenes from different parts of Hong Kong ¡V Yau Ma Tei streetscape, the Kowloon City with aeroplane flying incredibly low, busy traffic at Causeway Bay, pedestrian network in Wan Chai, Pottinger Street with stepped street stalls, etc.

¡§Ghost In The Shell does not have a definite chosen set, but in terms of street scenes and general atmosphere, it is obvious that Hong Kong is the model¡K....There is a sharp contrast between old streets and new ones on which skyscrapers are built. My feeling is that these two, originally very different, are now in a situation where one is invading the other. Maybe it is the tension or pressure that is brought about by so-called modernization! It's a situation in which two entities are kept in a strange neighboring relationship. Perhaps it is what the future is.¡¨                                                              ____Atsushi, Set Designer[20]

Inspiration from architects¡¦ visions

None. To them the Hong Kong cityscape alone was already good enough to generate a rich and interesting backdrop for their animation.

 (e) MINORITY REPORT, 2002

Director                        Steven Spielberg

Set Designer                 Alex McDowell

Think Tank                   MIT scientists

The significance of the movie

Fig.41 Washington D C in Minority Report

 

Minority Report was the first and the only movie in recent years that set its intention as portraying a creditable future in fifty years time. Such approach was rare to find since directors usually preferred a dramatized marvel to a realistic projection of the urban development. Unfortunately this most probable future, suggested by a think tank of MIT scientists, was one deprived its people of the privacy for national security and consumerism. Yet here what I found more amazing was how the infrastructure and the cityscape become one entity.

 

The city in 2054

¡§Washington D C has evolved into three layers ¡V the monuments of Washington that does not change; an upscale, ¡¥bedroom community¡¦ across the Potomac where Anderton lives that has developed vertically; and the old part of the city that has not kept up with the technological advances afforded to the rich. There¡¦s a dark, decaying city which is where our tenement hotel, the alley chase and a significant part of the movie takes place."

____McDowell, Set Designer[21]

Unlike Bladerunner city which had a vertical urban growth, the Minority Report city had the traditional horizontal development pattern. However, regarding the spirit, Minority Report was a combination of Bladerunner¡¦s advertising city and Orwell¡¦s 1984 Big Brother city. Here we found retina scanners dominating the cityscape. It was a world where you could run but you could not hide. Beyond Bladerunner¡¦s passive advertising, Minority Report showed an active version modeled on the internet sale tactic ¡V what you bought was recorded and the company could keep on selling similar stuff to you.

Inspiration from contemporary cityscape

To emphasize the city of Minority Report was a continuation of the present, landmarks in Washington D C like the Rotunda of the Senate, the Capitol Building, the White House and the Washington Monument, were shown in the movie.

Inspiration from architects¡¦ visions

The infrastructure & architecture integration

Fig. 42 Sant¡¦ Elia¡¦s Railroad station, 1914

Fig. 43 Building façade as part of road network

In the chic area of the city, futurist architecture had its building façade totally integrated into the Magnetic Levitation transport system. Inclining highways forming part of the building façade dropped like waterfall and merges with the horizontal road network. This concept was apparently adopted from Antonio Sant¡¦ Elia¡¦s Railroad Station design in 1914.

The Temple

The heart of the Pre-Crime headquarter was known as ¡§The Temple¡¨ as it housed the three prophets of crime, the Pre-cogs. The headquarter, carried a paradox of being a transparent organization hiding the biggest secret, was designed in the spirit of Frank Gehry - the ad hocism and the radically complex form with industrial material.  

 

The Hall of Containment

 

Fig.44 Garden of gravestones in Arlington Cemetery

Fig.45 The jail for prisoners of Pre-Crime in Minority Report

 

The Hall of Containment was a jail keeping the prisoners of Pre-Crime in a coma state. Spielberg was inspired by the image and ambience of Arlington Cemetery ¡V a dead and solemn space full of gravestones. They shot the scene in a nineteenth century prison, Pentopticon, which had a central tower surrounded by containment pods.


4. CONCLUSION

 

From the five significant movies studied, we can observe how director¡¦s intentions and values influence the set design of future cities in relation to the contemporary cityscape and architects¡¦ visions.

 

Total re-interpretation

Among the five movies, Metropolis showed the most abundant references to contemporary debate on architecture and urban planning. We can identify traces of the surreal New York night streetscape, the contemporary Germany city planning ideal, Sant¡¦ Elia¡¦s Citta Nuova, Leigh¡¦s Visionary City, Gropius¡¦ Monument for the March Dead, etc. Yet, instead of illustrating the original pleasant utopian visions of the architects and planners, Lang offered a completely pessimistic re-interpretation.

 

In-between

Bladerunner was both a re-interpretation and re-composition of its inspiration source. Out of his fascination of life in a super high-dense big city, Scott successfully re-composed the dynamic elements of Hong Kong, Los Angeles Chinatown and Tokyo¡¦s Ginza district into his dark decaying city. Although his movie architecture was modeled on Futurist, Modern and Megastructuralist design, Scott portrayed a total nightmarish vision by retrofitting & layering different spaces and hence generated new re-constructed experience.

 

True presentation

Things To Come and Minority Report shared the same ultimate intention of depicting the most creditable future. To Wells and Spielberg even the dramatic effect come second. Nothing was overdone or distorted. Wholeheartedly believed in the Modernist architects¡¦ utopian ideology, H G Wells who dominated the making of Things to Come presented the true spirit of Modernism in the movie. Movie sets were modeled on the design of Le Corbusier and Mies. Minority Report was basically the honest manifesto of the finding ¡§our near future will be dictated by consumerialism¡¨[22] generated by Spielberg¡¦s MIT think tank. Spielberg wanted everything in the movie a logical extrapolation from the current context. Architecture and the cityscape of Washington D C were presented in their original qualities.

 

In Ghost In The Shell, Hong Kong was depicted as the future city since the director Oshii was deeply impressed by its complexity and richness. In his movie montage of Yau Ma Tei, Kowloon City, Causeway Bay, Wan Chai and Central, the vibrancy of Hong Kong was not merely authentically conveyed yet amplified.


5. BIBLIOGRAPHY

 

Publication

 

Banham, Reyner. Megastructures ¡V Urban Futures of the Recent Past. London: Thames and Hudson Limited, 1976.

 

Banham, Reyner. Theory and Design in the First Machine Age. MIT, 1990.

 

Fear, Bob. Architecture & Film II. West Sussex; New York: Wiley-Academy, 2000.

 

Jacobsen, W. & Sudendort, W. Metropolis: a cinematic laboratory for modern architecture.  Stuttgart: Menges, 2000.

 

Lamster, Mark. Architecture and Film. New York: Princeton Architectural Press, 2000.

 

Le Corbusier. Towards a New Architecture. New York: Dover, 1986.

 

Neumann, Dietrich. Film Architecture: Set designs from Metropolis to BladeRunner. New York: Prestel, 1996.

 

Tohru, Nozaki. The Analysis of Ghost in the Shell. Tokyo: Kodansha Young Magazine, 1995.

 

Toy, Maggie. Architecture & Film. London: Academy Group, 1994.

 

 

Internet article

 

http://hjem.get2net.dk/gronlund/Koolhaas.html#anchor244615 (viewed on 26th September, 2002)

 

http://movieweb.com/movie/minorityrep/prod.html (viewed on 5th October, 2002)

 

http://www.aftrs.edu.au/studwork/essays/ghost.html (viewed on 8th October, 2002)

 

http://www.azw.at/texte/en/5KonEn.rtf (viewed on 5th October, 2002)

 

http://www.depauw.edu/sfs/wongess.htm (viewed on 30th September, 2002)

http://www.nottingham.ac.uk/3cities/axelrod.htm (viewed on 11th October, 2002)

 



[1] Reyner Banham. Theory and Design in the First Machine Age. MIT, 1990.

[2] Antonio Sant¡¦ Elia. ¡§Futurist Architecture¡¨, Ulrich Conrads, Programs and Manifestations on 20th Century architecture. The MIT Press, 1964.

[3]  Le Corbusier. Towards a New Architecture. New York: Dover,1986.

[4]  Adapted from W.J. Wang, ¡§Globalizing the Other: Notes on Representations of Hong Kong and Asian Urban Landscape.¡¨

[5] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[6] W. Jacobsen. Metropolis: a cinematic laboratory for modern architecture.  Stuttgart: Menges, 2000.

[7]  D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[8]  W. Jacobsen. Metropolis: a cinematic laboratory for modern architecture.  Stuttgart: Menges, 2000.

[9] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[10] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[11] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[12] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[13] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[14] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[15] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[16] D. Neumann. Film Architecture: Set designs from Metropolis to BladeRunner. New York, Prestel, 1996.

[17] Photo adapted from Wong Kin Yuen at http://www.depauw.edu/sfs/wongess.htm

[19] Tohru Nozaki. The Analysis of Ghost in the Shell. Tokyo: Kodansha Young Magazine, 1995.

[20] Tohru Nozaki. The Analysis of Ghost in the Shell. Tokyo: Kodansha Young Magazine, 1995.